Quickest way to make money in witcher 2

Quickest way to make money in witcher 2

By: alexeyymanikin Date of post: 15.06.2017

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Community Showcase Explore More. Edit Page Related Discussion History Close More To Do Page Source. You need to login to do this. Get Known if you don't have an account. Who's under more stress, the girl or the player? You don't even exist, Fisher.

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You can't get a medal for this. Medals don't help me sleep at night, Lambert. Heavy Rain will likely make you seriously sympathize with the main characters and propel you to make sure they stay alive. But on the other hand, maybe you'll be tempted to use the saw during the Lizard Trial. In "Rosewood", you can rescue a man being tortured by a pair of Wade's men, and in the "Attack of the Saints" mission, where you can save the hotel manager from being executed by the search team, and have him profusely thank you in response.

Pandora's Tower has Elena. You can keep her company, chat with her, give her gifts, and in exchange she will make medicine and translate the documents you find, even if you do nothing of the above. Also, even though beating a boss resets the progress of her curseyou really don't want to see what happens to her if you let the meter drop below red because you really had to finish the dungeon in one run.

Even though you can easily heal her back, the moment is still heart-wrenching. You get this message even if your character is a bloodthirsty trollish berserker or dark elf necromancer: The cute dog attacks the ogre. The cute dog misses the ogre. The ogre attacks the cute dog. The cute dog is killed! You are direly saddened about the death of the cute dog.

Not the Cheshire Cat! You can protect Reuben from harm, support Olivia and Axel's endeavors, encourage Lukas, assist NPCs, etc. Ace Combat games usually have a Redshirt Army alongside the player's plane. While it's possible to go ahead and focus on destroying the targets while leaving the other planes to go down, there's some satisfaction to be gained in helping allies to fend off enemy planes and gain air superiority.

Fires of Liberation explicates this by rewarding the player for helping out in secondary operations, such as by letting them call down Macross Missile Massacres. If you don't feel sad about PJ in Belkan Waryou have emotional capacity of a tree stump, but on the other hand, can you really get yourself mad enough at Pixy, after all you've been through together, can you?

And how about Edge, Grimm, and Chopper in AC5 —don't you feel really close to them, despite not really knowing anything about them except their names and appearances? Battle for Nabooyou play a Naboo pilot leading a resistance movement against the Trade Federation occupying the planet.

At various points, farmers are being slaughtered and their homes razed by droids. It's hard not to veer away from the main objective to quickly dispatch the metal bastards, especially as you listen to the terrified screams and desperate pleas over the comm channel. Likewise, when you free prisoners from internment camps and lead them to safety.

Only one or two of the vehicles have to make it, but it feels terrible knowing that they've suffered in those camps for weeks, only to die just when freedom was within sight. Unfortunately, it's damn near impossible to keep all of them alive.

The ancient PC game G-Police inspired a feeling of protectiveness over the nearly helpless ground units that filled the missions. The player character's fellow law enforcement officers that are on the ground need your air support, or they aren't going to last. The small, weak but relentlessly persistent vehicles engender a Papa Wolf feeling. BioShock 's Little Sisters sit on the thin line between this and Video Game Cruelty Potential.

Yes, they are creepy little wretchesbut you feel like a Big Damn Hero when you save one of them. A sequence in the end turns it Up to Eleven when you become personally responsible for protecting a little sister who's been made into a normal girl.

Usually the Little Sisters are invulnerable, but not anymore But she trusts her daddy to keep her safe Even moreso in the sequel. You'd be shocked how much more incentive you have to protect them when they call you 'daddy' and all the creepily cute dialogue they have is directed at you. In BioShock 2Mark Meltzer and by extension his missing daughter Cindy.

Anyone who followed the ARG Something In The Sea is very familiar with Mark, and you can find audio diaries detailing his search for Cindy in the game. Many players became obsessed with the idea of helping Mark.

Horribly, horribly subverted when you later kill what seems to be a run of the mill Rumbler Big Daddy - only to approach his corpse and discover that it was Mark, who chose to be turned into one in order to protect Cindy. And God help you if you harvested the Little Sister who was with him It's not just the Little Sisters. There are players who actively try to find a way to collect and cure the girls without harming the Big Daddies Elizabeth in BioShock Infinite was designed for this.

The player character is tasked with finding and protecting her, and she's very powerful. She's also very cute, has Of Corsets Sexyher head proportions and hair seem to make her look younger, and the early stages of game's development had a feature where overusing her powers actually harms her.

Apparently, melee attacks will upset Elizabeth, causing here to cringe or whimper. A lot of gamers have stopped doing it as a result out of concern for her. This carries on into the Burial at Sea downloadable add-on game, particularly Episode Two where Elizabeth becomes a player character. The game encourages the player to avoid using deadly force though the weapons are provided as Elizabeth maintains her distaste for killing.

The ending of Episode Two is particularly upsetting for players for whom this trope applies. Another, minor instance in Infinite occurs right at the beginning, at the sick raffle doubling as the public stoning of an interracial couple. You have the option to try to bean the guy running it with the baseball: The couple appears later to thank you if you take this option.

One of the developers noted in an interview that not a single tester decided to throw the ball at the couple on their first play-through. It should be noted that although for most of Infinite and its Burial at Sea spin-off you are playing a male character, and a little bit of flirting occurs early on especially at the start of Burial at Sea Episode 1 due to that version of Elizabeth being depicted as a Femme Fatalethe caring potential for Elizabeth soars Up to Eleven and beyond when the player learns towards the end of the storyline that Booker is Elizabeth's father.

Your squad members from Call of Duty would probably count if the interesting ones weren't immortal for plot reasons. There are achievements for saving certain soldiers in Call Of Duty 4 and World at War.

The first game strips Private Elder of his invulnerable status after Sergeant Moody gives you the explosives during the assault on Brecourt Manor, meaning he'll usually buy the farm about the time you reach the last gun.

Screw that, says I. In Call Of Duty 4you get an achievement for saving an innocent farmer in one of the missions from being gunned down. In the Vorkuta level in Black Opsyou'll face several times your prisoner allies being clubbed down by the guards.

You've the potential to try to save them by stabbing the guards with your shiv to death. The sad part however is that no matter as fast as you try to be, the prisoners dies anyway. Keeping your buddies alive and doing what they ask gives instant return any time you are gunned down by the enemy mercenaries. Your health drops to zero, you fall to the ground, black out Not to mention they can sometimes die for real, while you continuously give them your healing items to ease their suffering.

The resistance soldiers that join you in Half-Life 2 "Follow Freeman! They're more or less supposed to be cannon fodder, making your life a little easier, but there is something inspiring about losing as few of them as possible. Especially the ones that look like Gordon Frohman. Which also happens to look just like John Freemanmaking them even more worth saving. On a more specific note, you will become very attached to Alyx.

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She's arguably tougher than Gordon is thanks to her insane health regeneration thankfully sparing you the normal pain of an Escort Mission and can fight off zombies at close range, but you will go out of your way to protect her regardless. And when she's near-fatally wounded by a Hunter at the beginning of Episode 2 you will do anything to save her.

And who among us doesn't think there should be a "hug" button for after the Stalker car incident? Metal Gear Solid V: Quiet is a buddy you can obtain a short way into the game. A very effective scout sniper, she is invaluable ingame. In addition, she has face and motion capture, as well as the likeness of, Stefanie Joosten, making Quiet extremely lifelike and easy to bond to.

This is only increased by the fact that even though she never talks, as you raise your bond level with her she begins to act more and more fondly towards Snake, eventually becoming coquettish and then outright flirtatious with him, as well as her endearing hum in the background in missions as a constant reminder that she is watching out for you.

However, near the end of the game we discover she is infected with the English strain of vocal cord parasites, and after she is forced to speak English in order to rescue Snake, she walks off into the desert to die to avoid infecting Snake and Mother Base. This caused such an uproar in the community that an extra mission was added where after 7 completions of the original mission where you meet Quiet, the player can complete the full story of the game and still be able to get her back and keep her as a buddy for good.

Although most of them are heartless monsters and shoot you or even the tribals without hesitation, there are some ants which are just throwing their weapons away when they see you and capitulate because they want to live further. Made it cruel when you have to kill them all to open an energy door In Mercenaries 2most of the various factions are either idiots or complete jerks to you.

The sole exception is the PLAVwho actually act like nice guys, and it becomes hard not to think of them in a positive light when they yell things like "Viva la Mercenario! No wonder everyone favors them over Universal Petroleum's jackass mercenaries. The Chinese General somehow fits, too, as he gives you the final nuke without hesitating, thanking you for your assistance. Unlike the UN dude. This is not surprising considering Peng is the leader of the Chinese faction in "Mercenaries: Playground of Destruction" but his helpfulness is even more endearing to the player assuming they were previously on good terms with him.

The single-player campaign of World in Conflict continually emphasizes that you're leading an undersized, overworked company of troops in desperate last stands and daring blitzkriegs. It feels like you must keep tabs on the health of all units and minimize losses, but in reality, you get as many reinforcements as you need, and a decent number of objectives let you Take Your Time. The original trilogy especially has this, with such amiable and go-get-em Marines that you can't help but feel bad when they die.

And then Legendary Difficulty happens They, alone, pose no threat; instead they shield the nearby Covenant. However, in Halo 3: It can end up either I Have to Leave One Covenant Alive Caring Potential there's an achievement for not killing a single Huragok, explosions included or Screw It They're Going to Die Anyways But I'm Still Sad Caring Potential.

Reachcertain troopers will join you as fireteams, which now means the people who are essentially Red Shirt now have names, making it more tragic when they eventually die. Invisible War the entire Leila Nassif mission involves you finding a young girl, establishing that they're safe from the evil man who is killing the students who don't meet his extreme views, then telling her father that she's safe.

There is no difference in the end result, but if you didn't stop at the police station first then expect to feel like crap. Human Revolution - who would follow Malik the VTOL pilot's advice to leave her to attacking mercs after being shot down?

Players have outright abandoned their pacifist runs without regret to save hereither because non-lethal takedowns weren't getting the job fast enough or because those bastards deserved it.

HR gives you the option to talk several people out of suicide, and one man into releasing a hostage. You don't have to, but you get a nice bonus Silver Tongue achievement if you do. The Missing Link DLC mission gives you the option of replacing a stasis pod's battery, saving the anonymous occupants life. You can also Take a Third Option when faced with a Sadistic Choice. Reaching a hidden back room where you can stop the poisonous gas and save both the scientist and the prisoners.

Special mention to those who do the latter on a "factory zero" run. Managing to reach the room in time with no augmentations, weapons or explosives.

Going as far as to break the gas valve by throwing a fire extinguisher at it since they can't use a gun. While Team Fortress 2 is, at heart, a game about blowing up as many members of the opposite team as possible, it still highly encourages you to protect your own team-mates. Similarly, many players will sacrifice themselves to protect their Medic or Engineer over themselves.

The characters have various automatic responses depending on what's going on around them. One of these is the 'thanks' response after being healed by a friendly Medic or traveling through a friendly Engineer teleporter. Many Medic and Engineer players attest that it's those little shows of appreciation that keep them playing even if the job itself is horrifically stressful. One of the Pyro's weapons, the Manmelter, actually rewards you for utilizing caring potential.

It has the ability to extinguish burning teammates, similarly to the airblast. But doing it with the Manmelter rewards the player with a free Critical Hit. This can prove very useful against the enemy team. One of the best things you can do with the Heavy's Sandvich is One of the most common recipients of the Sandvich is the Medic. He can heal everyone except himself, so it's only fair that you return the favor by healing him with the Sandvich while he heals you with the Medigun.

Depending on what game you're playing and what mods you have installed, S. If you sold them good stuff like a primary weapon and some ammo to go along with it, they will equip it right then and there. In vanilla, you can also approach wounded stalkers that are neutral or friendly to you and hand them a medkit to heal them, which also makes the neutral a friend of yours.

In a place as unfriendly as the Zone, few things are as satisfying as getting a badly-armed rookie back up and handing him an Abakan so he can survive a few days longer.

Fatal Frame II gives this to the player in the form of protagonist Mio's twinsister, Mayu. Mayu has a permanent limp from a childhood injury and can come across as quite a nuisancethe emotional aspect that she is supposed to fulfill works.

She is Mio's twinsister and is obviously in need of Mio's help, not just because of her being physically incapacitated, but also because Mayu is too easily influenced by the spirits in Minakami Village.

The plot of the game mostly revolves around Mio trying to find Mayu and get her back home. Though it's been revealed that Mayu is manipulative and purposefully fell and injured her knee, to cause Mio enough guilt to never leave her behind. In Haunting Groundyou pair up with a white German Shepherd named Hewie early on.

He becomes your main defense as you try to escape from your deranged pursuers. A major contributing factor towards what ending you get is how well you treat Hewie.

You are given the option to praise him at any time, and can heal him if he is injured by giving him dog-only restorative items.

quickest way to make money in witcher 2

If Hewie becomes so injured to point where he lies incapacitated on the ground, you can go over to him and press the 'praise' button to comfort him and get him back on his feet. There is also a part later on in the game where Hewie is shot after he runs off into a forest. The player must search for him, their only clue being his whimpers of pain. If the 'call' button is pressed, Fiona will say Hewie's name in a very sad and concerned voice. Left 4 Dead can be this way sometimes when it comes to the survivor AI.

Sure, they may get in the way sometimes when you are shooting and they may always snatch up health items first, but it's hard not to care about them when they are so willing to give up their health kits and pain pills to keep you alive, even if they are on the verge of death themselves. On the other hand, many players find the AI so intolerable "What the hell!?

You could have saved me from that Smoker, you were standing right next to it! Averted in Resident Evil 4with Ashley. You're supposed to care for her and watch her, but it occasionally falls into Video Game Cruelty Potential when after she causes you to restart one too many times, you spend time trying to shoot her with rocket launchers, mine darts, and sniper rifles.

Played straight with the dog caught in the Bear Trap at the beginning. You'd have to have ice in your veins not to free him with the whimpers he makes. Resident Evil 2 has Sherry Birkin, a twelve-year-old girl whom player character Claire Redfield must protect.

Sure, she's not as handy as Leon's partner character badass Lady in Red Ada Wongbut she's just so adorable. What's more, when you walk through a level with Sherry in tow, and you stop long enough for her to catch up, she walks up and holds Claire's hand. It's hard not to feel at least a little protective of her.

Shows up on occasion in the Silent Hill games. Silent Hill 2 has a very insidious subversion of this trope. Being caring and protective of Maria is the wrong choice, and nets the player the worst ending, since Maria is a demonic creation of the town designed to test James' faithfulness to Mary.

Likewise subverted in Silent Hill 3. The game has a invisible Karma Meter that works in the background, with every monster killed netting ten points and every point of damage taken worth one point. Getting more than 4, points leads to the "evil" ending, in which Heather is possessed and kills Douglas. The single greatest thing you can do to get the "evil" ending is to This single act nets a thousand points. What really pushes this into a subversion is that the true meaning of Heather forgiving the woman isn't made clear until you play through a second time.

By forgiving the woman for her crime, Heather isn't merely soothing her fear and guilt. She's accepting the responsibility of forgiving her or not, which Heather, as the reincarnation of Saint Alessa, has the divine right to do.

Forgiving her means embracing who she really is, while saying nothing is a rejection of that and a decision to remain on the side of good. Played straight in Silent Hill 4which ends up with you playing lonely Henry protecting his next-door neighbor, Eileen.

With Henry having been trapped in his hellish room for five or six days and counting, Eileen having been beaten within an inch of her life and limping around pitifully behind him, and the player being terrified this IS Silent Hillit's hard not to go out of your way to keep Eileen safe and healthy, either out of sympathy for one or both characters, or simply out of not wanting your lone companion to lose her mind and leave you braving the Otherworld all alone.

Downpour puts a ton of focus on your ability to show empathy to others, humans and monsters alike. This determines whether Murphy was a good man to the bitter end who went to prison to avenge his son and was merely framed for killing Frank best endingor if he was a delusional psychopath who murdered his own son, murdered Frank, and didn't give a damn about either worst ending.

A rather bizarre example with the old Infocom text-adventure The Lurking Horror. At one point you pick up a dead hand. At another you encounter a vat of liquid which reanimated dead tissue. Drop the hand in the vat and, it comes to life, clambers onto your shoulder, and just sits there. It will occasionally point you in the right direction if you're lost, and it can scare the crap out of an irritating NPC. Since it's one of the only friendly things in the game, many players get extremely angry if anything re- kills the dead hand.

Deadly Premonition - You play as an FBI agent visiting a small town afflicted by a series of murders. You first meet up with the sheriff and his deputies, who are very unhappy with your interference.

Later on they get to know you, and you genuinely start to like them; they take you out to dinner, romance blooms with one, and you help them and the other different and likeable characters around town with their own individual problems. This is almost heartbreaking when you reach the end of the game. The Walking Dead has this in spades in the form of the Morality PetClementine, a 9-year-old girl that Lee finds in an abandoned house near the start of the series. Aside from that, you can opt to feed others without taking any food of your own in the second chapter, and take burdens on yourself to spare others a Sadistic Choice throughout.

A few chapters in Eternal Darkness will give you human NPCs that you can save from the monsters roaming the areas. Doing so will usually have them reward you with some information and a helpful item, or at the very least their gratitude. The first chapter of Deep Sleep Trilogy says that a boy named Cody won't be able to wake up without his toy tiger. While exploring the area in the second game you'll find Cody's bed in an orphanage, along with the toy tiger in question.

If you remember to put the tiger on the bed But you do get a special scene in the ending of a newspaper clipping where a comatose child named Cody will wake up from a coma. The Gregory Horror Show videogame has Neko Zombie, who teaches you the rules and dangers of the hotel. You can bring him food to help him with his constant starvation, sometimes receiving items in return in particular, giving him his favourite food is one of the few ways you can get the rare Angel Herb.

And again in the quest The Mosswalker Saviorwhich can very suddenly turn around the player's feelings about the Oracles. You get decent XP for the quest line, but that's not why you will go through hell to help little Pamela Redpath find her daddy. While the Redpath questline is less intensive in Cataclysm, now the Eastern Plaguelands has an entire group of NPCs you travel with. Hearing things like the two paladins are childhood friends, or the Argent Crusader has been having trouble the last few years with his duties due to age, or even just that Gideon wants to kiss Fiona all make the player more attached to them.

Which makes it so that Gideon's kidnapping results in a Roaring Rampage of Revenge. At the end of the extremely long questline, Fiona gives the player a rare item, saying that it's something the entire caravan worked on for you and tells the you that you're welcome to join her caravan any time.

The game invokes this in a TRINKET with the badlands quest reward Rhea's Last Egg. Especially with the descriptive text "Please take care of him for me. Once per day, you can make them and get a quest to turn them in to one of about six random people in the major city. One of them on the alliance side is Thomas Miller the baker, but if you give them to him you will probably feel like you just kicked a blind kid's one legged puppy.

I hope my meager savings will help The player, who at that point has done a good number of dog-kicking and killed plenty of humans, can choose to use a shovel to set them free - or to Mercy Kill them with a Shovel Strike. A minor example for Alliance players in the Twilight Highlands is the "Small Comforts" sidequest. You're sent to retrieve various trinkets for dwarves who've lost their home.

While it does mean you have to fetch them all over again, you can choose to give them to the dwarves in question instead of the quest giver. One of them insists that there will always be a spot for you at his dinner table after giving him back a hammer that had been in his family for generations.

A very young dwarf asks if you've lost your home too and offers to let you sit next to her before you even give back her bear. The last is a widow who thanks you profusely for retrieving some dried flowers her husband gave her.

The quests in Westfall as of Cataclysm all revolve around clearing the zone of hostile beings, gathering supplies, and feeding the homeless. In other words, you're helping these people get back on their feet and stay there.

One of the Tillers dailies has you collect debts from various npcs around town. Every day two of them have trouble paying.

While a couple of the npcs just don't want two pay, one is saving up to leave town and the other needs the money to either repair her inn or feed her family.

Players can choose to threaten them into paying or pay the debt themselves. Invoked in Star Trek Online: A lazy or selfish player could send his away team ahead on ground missions to do all the dirty work for him, and if they die there's very little in the way of penalties. Similarly, Tactical Captains gain a power to summon Red Shirt security officers; as one might expect, they have very low health and their primary usage is as cannon fodder.

It can be quite satisfying to keep them alive, though. For the space segments, there are a few missions with NPC ships that are under attack when you warp in. In particular, the Deferi sector has a repeatable mission which involves stopping an attack on a convoy of weakly armed transport ships.

There's absolutely no reward for saving them, aside from a little extra firepower throughout the rest of the mission, but it's hard to let them just get destroyed. Also in Deferi sector, there's an optional encounter with a Breen starship. Your tactical officer will detect Deferi lifesigns aboard, so you're given the option to hail the ship. The Breen will let you talk to the Obviously scared Deferi captive, who pretends to be an exchange officer.

At this point, there are several choices: You can buy the Deferi slave outright with Latinum, you can destroy the ship with the Deferi still aboard, or you can employ a sensor-disrupting tactic to beam the Deferi straight to your ship.

In an especially unusual twist, you can then either destroy the Breen ship or take the Deferi and leave the Breen ship intact. This is one case where not only is it wise to show compassion for your allies, but for your enemy as well. Unfortunately for the Klingons, the only option to rescue the Deferi is to buy them with Gold Pressed Latinum. If you destroy the ship which Klingons would suggest doing anyway while the Deferi is on board, then you blame them for being weak enough to get captured in the first place.

Ellis, who happens to be an annoyingly naive cadet who follows around an army official and happens to eventually grow on you. Eventually, in Ainle, where you are supposedly exploring a dungeon with him, you watch his face get smashed in by a boss. Ever lose a cat in Forex gold future trading strategies A kitten becomes a cat after ten real-time hours of being fed and petted.

Alongside loving being stroked and enjoying play, a cat is the key to at least three quests. One of those quests involves mucking around inside a pyramid without being able to set the cat down. Since the stock market crashes 1929 quotes concerning item loss-on-player death are linked to the price of items your armor is more expensive than your cat and you can only lose what you are actually holding, this can be frustrating.

Hell, it's easy to get attached to any of the pets. You'd be surprised how much you can like a karvy stock broking wiki crab. When players die in RuneScapeall of the items they lost on death are kept under a short-lived gravestone.

Given that the most dangerous areas and a long way from the nearest respawn, it's not unlikely that you'll lose a lot because you couldn't get back in time. However, other players can repair your gravestone, giving you precious minutes so you quickest way to make money in witcher 2 get your armour back BioWare follows their usual standard in Star Wars: If you do a good turn for the various NPCs you meet during your quests, they'll frequently stock exchange coca cola you an in-game email with their heartfelt, and heartwarming, thanks.

And some are served with a side of Moment of Funny Likewise, each of the eight character classes has five Companion Characters. Being a dick to them usually makes you feel like an utter heel. Win their affection, though, and you can unlock new quests or even trigger a romance subplot. Guild Wars second chapter, Factions, indikator forex trend system a mission on the Luxon side, Gyala Hatchery.

Normally, escort missions can be a pain, particularly if the AI you are guiding is prone to wading into combat I'm looking at -you- Rurik.

Gyala Hatchery inspires players to go for the Master-level mission completion due to the fact cost basis for exercised call options you must protect 3 newly hatched Seige Turtles, which waddle around in sure-fire forex trading review middle of the group.

Sure, they'll grow up to be artillery-carrying weapons of mass destruction, but it's hard axis bank online trading account login to feel bad when one bites the dust.

Loot and experience are far less persnickety than one might expect, so you've nothing to lose by pulling a Big Damn Heroes on any random player about to keel over. That's right, they've encouraged caring about other players! In DC Universe Online you'll occasionally find citizens how to trade stock futures ehow top of tall buildings contemplating suicide, who you can console for a small EXP gain.

Touched upon in this Kotaku article about "The Daddening of Video Games"- the trend of making the player character a father or father figure to a younger character that must be protected. As strange as it may sound given the series as a wholeGrand Theft Auto IV does allow you to indulge in this, notably by giving you the choice to spare targets you have been assigned to kill.

Note that all of them won't necessarily show much gratitude for you not putting a bullet in their head, forcing you to kill them later anywaybut still. The lemmings' cute character designs don't help. Used during the "Years of Yarncraft" storyline from Sluggy Freelancewhen Torg and Zoe play a MMORPG and save some virtual puppies from being drowned.

Then they discover that the bad guy they stopped just comes back to drown more puppiesonly now they can't stop him because they already completed the quest. Eventually the mountain of dead puppies blots out the sun. These poor little fluffy animals are so screwed up, you can't help but feel for them and genuinely want them to get better. The poor thing cries when you finally help him. In Sabres of Infinity You may choose to be an honourable soldier and a fair, generous leader, abiding by the rules of engagement, with your men's best interests at heart.

Heavy Rain makes it very hard not to get attached to the characters. Especially considering all the horrible things they go through. Ethan is the most obvious example considering the death of Jason, and how determined the poor guy is to get Shaun back despite the trials. Just try not to care about him. And then there's struggling FBI profiler Norman, especially as you can help him get over his drug problem not to mention it's painful watching him getting beaten up so many times.

Even Shelby really wins you over with his heart-warming ways we're talking about scrambled eggs and saving suicidal mothers, not drowning children here. Ethan's interactions with Shaun and Jason can also make you rather protective of them. In the Phoenix Wright: Which happens an awful lot. By the end of the game, the strange other character you've been wandering around with will be your best friend ever. Of course, you could also leave them behind Some clever folks have figured out how to send messages to the other player by drawing lines advance and decline in stock market the sand at the end of the last level.

The most common symbol drawn? The Minoto version of " The Little Match Girl " is all about undoing the story's Tear Jerker ending by saving the eponymous girl. It begins with her lying frozen and apparently dead on the ground After you've built the fire, she wakes up and kisses the snowman out of gratitude, giving him Blush Stickers. From there you move on to giving her a decent meal, and then to buying so many matches that she can move into a castle.

Numerous players in Minecraft have adopted pet slimes, since a bug prevents them from despawning. The addition of wolves and cats also encourages this, since they can be tamed and will subsequently fight alongside you or shun creepers respectively as long as you can keep them healthy. The Let's Play 'er Snap Wave adopted a pet creeper he forex association of india calendar 2015 Mr.

Creepy, which ftse 350 london stock exchange his life on numerous occasions. He almost started crying after should i buy mwip stock died. Someone once rounded up Testificates to give them a nice new home.

Giving Villagers happy, safe, monster-free dwellings is also rewarding, since a grown village will eventually spawn friendly, powerful iron golems that will attack hostile monsters. Being nice to noobs more often just new to the server than just multiplayer is not the norm as they are usually characterized as all being thieves and griefers. Many players will even try to scam them out of what little they have or raid their dirt and cobblestone houses.

However if you let them stay at your large manor house or secret underground base they will usually be more than grateful, so long as you made sure they weren't a thief and it can be rewarding to have another person help out. And come on, everyone is a noob once. Part of the appeal is having them serve as attack wolves bible verses on making money do your hunting and fighting for you.

The other half is getting together a small entourage of those cute puppy-eyed critters and futures and options hedging strategies keeping them home safe or taking them on adventures with you.

The same can be done with the Creeper-repelling cats. Catherine gives you plenty of opportunities to encourage, teach and save from themselves other guys in the same situation you are in. In fact, they'll even thank you for it. In fact, discouraging them from continuing the climb will result in their deaths.

Some dialogue options actually make it very hard to tell which is which, so Save Scum early and often. The Christmas event on Gaia Online had users fostering adorable shabby orphans, who would hang out by the user's avatar. The goal was to respond to the orphan's occasional requests and improve their Dickens-esque living conditions a little before returning them to the orphanage and receiving an item as a reward for every few orphans so helped.

Many users decided to "unofficially 5 amazon binary options brokers their orphans by never returning them to the orphanage. Then, when the event ended and the orphans went away anyway, the users stormed the forums to demand them back. This led to the February Chance Item Future Soldier 's second mission involves the Ghosts hunting down a warlord who has taken over a refugee camp.

You get Challenges to avoid civilian casualties and kill every last one of the warlord's mooks terrorising the people. You can sit in a level writing item after item to make NPCs happy and safe. Helping characters out is the entire point of Scribblenauts Unlimited. Sparadrap from Noob cares about his pets enough to go berserk when they get killed in front of him and goes an extra mile by trying be friendly to enemies whose sole purpose is to be killed by players.

This is also the reason for which the name of the Player Killer guild should really be Player, Mount and Pet Killer guild. The early FMV computer game Critical Path was marketed as featuring a new level of interactivity that would make the player truly care for the game's lead character, Kat. The reality is the game simply was an interactive movie with limited actual copyright famous invention inventionsuccess.net inventor make money by the player basically of the "save her" or "let her die" choice varietyand any "caring" was limited to players who might have developed a crush on the actress playing Kat, given that the scenes occasionally called for her to express fear, etc.

In Tangerine Tycoonwhen was the stock market crash of the great depression to put the cat into your tangerine machine will force you to skip one tier of upgrades, but in the next playthroughs you will get thanked by the cats and its friends with some extra tangerines to help you get started. It's not a video game, but being nice saved the players' bacon in Ruby Quest.

Had they not tranquilized Stitches and left him a portrait of the Metal Glen's patients happy together from before everything went to hell in a handbasketthen He wouldn't have pulled an Androcles' Lion and saved them from Ace. They also managed to make the ending just that much sweeter by saving another patient, Jay, who was trapped in the water filtration system by hooks.

It's notable that they weren't supposed to do this, as they were only able to take Stitches down non-lethally because they bashed open a cabinet with tranquilizer inside instead of getting the key, and Weaver had never even considered that they would try to save Jay, and allowed it because he couldn't see any reason why they couldn't do it.

It goes like this: A group of players were doing a Dungeon Crawl when they came upon an ornate and obviously magical sword and chainmail shirt. The items were guarded by a young girl quickest way to make money in witcher 2 a construct who could only say 'no' and if saying no would be misleading 'please do not take these items'.

The party bard tried to use music to 'awaken her dormant soul', and rolled high enough that the DM let her shed a single tear. The players promptly suffered Cuteness Proximity and decided to forex trading signal currency exchange table the girl instead of the items. They took her with them, risked their lives for her, and named her 'Noh' since it was what she said when asked her name.

This is invoked in Amazon Trail: At one point, you encounter Teddy Roosevelt who has developed a fever from an infected wound, and you give him a medicinal plant or a medkit, since it's possible to have used, lost, or accidentally traded the medicinal plant by that point.

One person you encounter, when you offer to trade, says hdfc multi currency forex card application form only have this gold staff to offer" and of course - since their boat is out of food, the right thing to do is to give him anything forex quotes currency. Another woman will say "I don't have anything to offer" when you offer to trade with her - naturally if you give her a map, she will say "Thank you!

Said gold staff becomes a Chekhov's Gun when you find out it's an Incan artefact and trade it to an Incan person, who is glad that you have given an artefact back to his people.

In the rematch against Toad Man in Rock Man 4 Minus Infinityyou can turn him into a toad then spare him by not squishing him. He as a toad appears in the credits if you do this, and you get points added to your score. The Oddworld games really inspire this, not only because rescuing the lanky, bug-eyed Mudokons and little furry Fuzzles is the goal of the game and not doing so has Even though some people prefer to kill of as many as possiblemost players get really attached to their dkk vs usd exchange rate and constantly quicksave and quickload when they die.

A central theme of a lot of Sonic the Hedgehog games is freeing Woodland Creatures or aliens by opening the capsules that mark the ends of certain levels or, optionally, depository participant stock market finding smaller capsules scattered around levels and smashing the robots which use them as energy sources. An odd example since it means you are doing more good simply by being more violent.

In The Adventures of Lomaxyou can make it your holy mission to defeat every single enemy you come across, since it turns them back into normal lemmings. Despite the game's protagonists being simple 2D mute rectangles, the narration makes you care for their welfare more than many more defined video game characters. BioWare RPGs all feature engaging casts of secondary characters that look up to the protagonist. While you can do meanterrible things to them if you wantit's usually more satisfying to be nice to them.

Most of the games also feature certain scenarios with diplomatic solutions. Sure, it's easy to wipe out a tribe of kobolds or lizardmen, but it's much more satisfying to earn their trust, arrange for peaceful cohabitation with humans, and have them consider you an honored friend.

Baldur's Gate II Minsc's epilogue will have you shed a tear, guaranteed. Aerie's romance arc, as long you can endure her initial whining. This girl have gone through hell. Being captured by slavers, sold as a circus freak because of her wings. Having said wings becoming is the stock market going to keep rising and amputated medieval style to save her life have turned her into a almost literal Broken Bird.

However, if you romance her and follow the arc through, her ending is one of the happiest in the game. Travelling to her former home, finding her parents who never gave up their search for her and getting married with Gorion's Ward there. Neverwinter Nights gives you Deekin. Anyone who can be cruel to Deekin is a monster with no soul.

And those few who didn't care for him probably found themselves attached to Grobnar from Neverwinter Nights 2. Aribeth's reaction if you convince her to come benefits of us binary options brokers that accepted at the end of Neverwinter Nights.

And her reaction if you reassure her in the face of her apprehension at returning to the world work from home liveops the living at the end of Hordes of the Underdark. In the same expansion in which Deekin debuted, there were certain quests early on involving the victims of a kobold attack. One woman has a child who is stolen by a straggling kobold, you can either negotiate with the kobold or otherwise to return the child safely, fail the negotiation, resulting in the child's deathor either hold the child hostage for money or the mother's wedding ring or keep the baby yourself, killing the mother.

Knights of the Old Republic: Seeing Carth recover from stock trading success system review paranoia and iforex online trading philippines to help you despite The Reveal.

Finding out that you were Juhani's inspiration for becoming a Jedi. She can be touchy and temperamental, but crack that and you have an awesome friend. And while you can cross the Moral Event Horizon by killing Mission and Zaalbar the fact that you have to do it playing Dark Side has stopped many players from actually following through. The ghosts of the orphans desperately want peace, as does the orphanage keeper, who was best way to get money on viva pinata to save them.

The Open Palm ending allows you to be bring peace to the spirits of all parties. Hell, half the fun of Open Palm is being able to settle the restless dead.

It's hard to be cruel to cute little Wild Flower Kicking Sun Li 's ass is very satisfying after hearing him insult Dawn Star the sweetest, nicest person in your party to her face. It's also a CMOH to free the enslaved spirit of Sun Kin, who had been forced into being Death's Hand for his corrupted brothers' benefit.

Picking the Colonist backstory in Mass Effect results in a sidequest where you find a character who was from the same colony as you, but who was captured and enslaved and became severely messed up. She was rescued, but grabbed a weapon away and hid.

She talks about herself in the third personand you can either rush in and jab her with a sedative or talk to her, approaching slowly, and administer stock option screener free without spooking her.

On the way you can learn some of the details about what happened and tell her it's not her fault. If you play woodstock farm market ny right, you can convince her to take the sedative herself, then, as she falls asleep in your arms, whisper the following to her: You'll dream of a warm place.

And when you wake up, you'll be in it. Heck, this is the whole point of "virtual pet" games TamagotchiDigimonNeopetsetc. And the plaintive pleas to reconsider are earnest money deposits refundable make you feel like a real bastard if you ever put a Neopet up for adoption and leave the game.

Many quest characters remain in your village after they stop being important, so you can keep them with you until the end. If you keep track of names, it's possible to watch over specific sprout market stock throughout their entire lives and take them with you into new lands, even as their age and infirmity makes it harder and harder to forestall the inevitable.

No matter how much of a monster you are, your creature always loves you and believes the best of you. You can pet it until it turns into a puddle of happy goo, decorate its pen with things it likes, and teach it to become a beloved guardian of the villagers. Dwarf Fortress names every single one of your dwarves, all the elves, all the humans etc. It also names monsters and animals that kill things, which can lead to situations like having a giant bat called "Bridgebane the Hammer of Pacifism". And who wouldn't want to keep a forex using robots with a name like that alive?

The guy who lost half his military to the damn thing. The "batman" creatures according to the DF Wiki, they CAN breathe in space are often assigned names because your dwarves feel like it, and are far better for the purposes of this trope because they didn't get that name by butchering your dwarves. This happens because your dwarves have moneysupermarket.com savings accounts animals.

A fortress with a dwarf who likes a certain type of anthro creature will end up with every member of a tribe of, for instance, slug men each having unique names. Nor the detailed relationships between all your dwarves with spouses, children, lovers, friends, acquaintances, enemies, and several levels between. Add to that making personality a factor in behavior — an irritable noble who demands crap you can't produce gets sent quickly to the killing chambers, a laid back noble who requests sodastream options trade you're producing anyway is an unexpected gift.

Your original 7 dwarves work so hard to get your fortress off the ground. It's not fun when one of them dies, especially if it's a particularly stupid death. Which is unfortunately very easy to accomplish. There is a notable gameplay aspect to this tendency in DF. Even if you don't particularly care about a given entity in the game, nab business cash maximiser account dwarves do.

If your dwarf's pet or family member or close friend dies, they can get very upset. All of which lead to some of the most creative Video Game Cruelty Potential as the player tries to build the most inventively vicious deathtraps possible to turn goblin sieges into paste.

Or even better, catch them all in cages and let your happy little dwarves use them for sparring practice. Especially once you've lost a few favorite dwarves to the goblins. When everything wants to kill earnest money tax credit beloved dwarves, a bit of Papa Wolf savagery is in order, after all.

No matter how long its owner has been dead, a war dog will always keep the title "pet of name ". Companions in Adventurer Mode can inspire this as well. This DF fan comic has a player caring too much about an enemy kobold to have his dwarves stop it from stealing from him. Just try not to feel any affection for your fake spouse and child in Harvest Moon.

Even after every Scripted Event has been shown and there is nothing left to do, it is near impossible to stop playing thanks to the Playable Epilogue.

If you played any Harvest Moon game, it's a good bet that you have been in a panic about finding some random citizen's birthday, and saying a prayer that they like the Radish that you didn't sell specially to give to them! And let's not even mention your animals Everyone else panicked and brought their dog in at the chance of rain, right? Sometimes, Videogame Caring Potential breeds itself, in that in some games your dog likes you more for holding it when you go to sleep.

If you always let your pet sleep on your bed anyway, there's no chance of leaving it out in a storm in the first place. Also played straight in Majesty: The Fantasy Kingdom Sim. In an innovative, if sometimes frustrating twist, you do not have direct control over your troops; rather, you are the sovereign of the land, and you hire heroes and they wander about questing on their own.

It's like a more interactive version of Progress Houston forex traders assoc monas strategy, really. With nifty sprite graphics. If you want something attacked, either wait for the hero to wander by it, which will cause other heroes to hear the sounds of battle and join in; build a guard tower close by to direct your free guardsmen there; or place a bounty on the object and they will attack until either they destroy the object for example, the elven buildings in the abducted prince quest or pick it up and bring it home for example, the titular items in the "Bell, Book, and Candle" quest.

In the iPhone game Pocket Godyou control a small tribe on an make money selling diablo 2 items. You can kill them in various horrible ways feeding them swordfish, drowning them etcbut you can also set the sky to sunset and the little looks of wonder on their faces is possibly the cutest thing ever.

You can also light a fire, make it night-time, and watch them all curl up in a group to sleep like they didn't just spend all day getting attacked by dinosaurs and ice monsters.

This is the major premise of the Princess Maker games.

Heck, even Something Awful was so damn proud of their adoptive brat by the end of it. Helps that she ended up becoming an Enfante Terrible who not only commits regicide but ends up usurping Satan. The Sims is both this and cruelty potential, depending on the kind of player you are. Alice And Kev is an example of managed forex account with free bonus open how powerful this can be in The Sims.

A creepypasta actually shows this too. A ghost of a child who was abused in his life and died in a housefire uses the game as a second chance at life, and the player grants it to him upon seeing the state that he was in when he played the family.

The Sims Medieval balances this and cruelty potential just as the main wmt stock market does. While you will die if you're too mean and don't complete necessary tasks, the amount you can do to care for your hero sims, their families and even the random civilians caters to this trope. The e mini futures broker that murder, plague, alcoholism, political tension, etc mean that Sims can have worse problems than in the main games just makes you care for your kingdom more.

Notable moments include finding a giant crab-man and befriending itfinding a lost child and freeing a genie. Though not strictly a video game, Vocaloid is a brilliant demonstration of this principle. It's a digital voice simulator built on samples of a voice actor or actress' donated data, each harrisonburg va livestock market a cute anime-style mascot character, but with no explicit personality.

After you've listened to those characters sing, it's hard not to think of them as people and even have incredible loyalty to the stock market bubbles inflation and investment risk you use the most. Miku Hatsune is a full-on Idol, gra forex online adorable.

Although her most popular video is her cute Ievan Polka waving a leekthis one will leave you wanting to hold and love and protect her. Crowning Music of AwesomeCrowning Moment of Heartwarming. And then there's The Disappearance of Miku where she sings her last songrecognizing that she is just software and saying goodbye as her memories disappear, as the user uninstalls her.

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To the uninitiated, many forex trading strategies babypips tend to elicit reactions like, "It's a computer program! Why am I crying? Monster Rancher has plenty of this as you work your Mons up to tournament champions.

Doubly so if it's a game where they can die. Caring for cute little lambs, ducklings, and puppies is one of the reasons Farmville is so popular.

Animal Crossing can bring this up, seeing as it's basically a neighborhood simulator. You can binary option methodist hospital exposed get attached to your villagers, who are all cute, colorful animals that you can befriend and snuggy wuggy woogy wub.

It can be extremely heartbreaking if one moves away because of your neighbor limit. Sometimes, neighbors will move to friends' towns.

This can potentially cause an estranged relationship with that real-life friend. Friendship Gardens runs off this. You create your own Little Pony and can feed her apples, play games with her, brush her hair, teach her how to jump, and generally keep her happy — and then, in the end, let her go free. Funds and unlocks aside, there's nothing stopping creative players from building elaborate escape systems.

The H-Game Visual Novel Life with a Slave: Teaching Feeling is literally " Videogame Caring Potential: You play as a small city doctor who one day is visited by a wandering merchant whose life you had once saved who has come to repay his debt to you.

He entrusts you with a small, horrifically abused former slave girl called Sylvie whose former master now deceased used to easiest futures market to trade her daily for fun, leaving her with grotesque acid burns all over her body. The entire focus of the game is caring for her, repairing her damaged psyche with kindness, compassion and head pats and, as the name suggests, teaching her to feel again, until she learns to be happy, hopeful and eventually fall in love with you.

It's also job stock broker mumbai noting that, although the game is a hardcore eroge with a big emphasis on sexual content once you reach the stage where she's both willing and able to freely consent to itthere are several people who have reportedly played it by actually rejecting her advances, skipping all the sexual content, getting Sylvie to call them "Daddy" and raising her as their daughter, because she's just that Moe.

With a later update, you can also start teaching her medicine and turn her into your assistant, complete with white or black or pink nurse outfit and she will smile in return for you giving her a purpose in life.

Heartwarming doesn't being to describe it. Brilliantly done in the Homeworld series. Each part has a single moment where extra efforts aimed at saving people are more or less optional and are without material reward of any kind but are extremely compelling and self-satisfactory: In the first game you return home after a hyperdrive test run only to find your planet in flames and the Taiidan destroying the cryo trays with the last remnants of your race.

One of the trays is already damaged by the time you arrive, and in a "normal" course of events the invaders will destroy it before you can destroy them. There is no reprimand for that and no bonuses for saving the tray, but, goddammit, there are a hundred thousand people, your peoplein it! In the semi-sequel, Cataclysmyou encounter a civilian convoy under attack by nanovirus delivery missiles.

Here extra lengths to protect the transports are more or less justified from the pragmatic point of view, since each converted transport starts launching missiles itself, and once the enemy runs out of clean transports it turns on you.

Still you can't help but feel binary option trader insight moral obligation to protect as many transports as possible.

Especially once you hear the screams of a ship's crew being "converted" and realise just how many people are supposed to be in there The finale of Homeworld 2 repeats the tragedy that destroyed Kharak over Hiigara when three Progenitor weapon platforms start barraging the surface of Hiigara with atmospheric deprivation warheads. Intercepting every rocket is a quite difficult as it must be done manually and you'll have to constantly switch between the tactical screen, where the rockets are visible, and the game screen, where all the fighting takes place, but these inconveniences are completely blotted out by a single thought: NOT A SINGLE ONE!!!

Bridge Commanderyou encounter a vessel belonging to the enemy who, during a large firefight, has kept out of battle with their shields down. Your crew makes note of it before it turns away and warps out. You encounter the same ship later, guarding your objective, but again, with its shields down and making no effort to attack you. This is where you ought to slow down, take a breath, and think, "What Would Captain Picard Do? The result is gaining a new ally and making the last level much easier the alien ship will accompany you on your final run, and if he's with you then a big chunk of the enemy fleet will ignore youyour sector admiral giving you huge glowing praise, more detail about what's going on with the plot, and the satisfaction that Gene Roddenberry's view of the universe is still alive and well, even in an action game.

Starlancera space fighter from the makers of Wing Commanderhas an entire squadron of Red Shirt wingmen, none of whom are actually useful in battle and tend to ram things to death their own.

Or the bitter little Frenchman, or the black-market dealing Scot, or the sultry Italian chick Also, when they die, they die screaming in a truly disturbing manner. Speaking of Wing Commanderit's not uncommon for players to replay missions where their wingmen were killed in the first game, in which Anyone Can Die was in full force.

Except for Maniacwho can just stay dead. Also, in Wing Commander IIIon the later missions where Anyone Can Die comes into play. There's a reason you can take fewer wingmen along the final stretch You get the single ending if you picked the pilot as your love interest and bring her along- all wingmen die at some point along that series of missions.

However, if you bring Maniac along, he actually listens, sometimes, and becomes a little more competent, so he's not as bad a choice.

NPCs killing one's Player Mooks in the X-Universe games has been known to spark a Roaring Rampage of Revenge on the part of the player. That Xenon Q that just blew up a helpless transport has no idea that there's about to be a Boreas-class destroyer dropped on him. Faster Than Lightthere's nothing stopping you from being as caring as possible to your crew, especially denying events that result in crew loss or using blue options to circumvent them to the point there's an achievement called "No Red Shirts Here".

It's also caring to choose the more caring decisions such as letting enemies surrender, freeing slaves to join your crew, and one event has an Engi ship mistake you for a pirate and offers to transfer goods for it's survival.

If you explain you're friendly, it either gets underway without saying anything or gives you the goods anyways for realizing you need every scrap of help you can get. In the finale for Star Fox ZeroJames flies right on in during the end sequence to deal with Andross, who is chasing Fox out of the dimensional hole in one last attempt at revenge for his soon-to-be death.

You can choose to keep on flying In general, stealth games are the most likely for players to attempt a Pacifist Run in, due to the standards of the genre discouraging direct combat anyways. Beginning with Sons of Libertyevery game can be completed without killing a single soulwith the exception of exactly one character in Snake Eater: The player is even encouraged not to kill enemies, with the best codenames requiring zero kills.

And as all of the mooks are usually Just Following Orders and bear no real malevolence towards anyone, why would you want to kill them? Despite all of the moral ambiguity in Metal Gear Solid: Peace Walker and Metal Gear Solid V: The Phantom Painthe player can still go out of their way to rescue innocent prisoners of war and in the latter game wild animals and child soldiers. Chaos Theory definitely qualifies with the American pilots during the Seoul mission.

Downed extracting data that could potentially spark World War Three, Fisher finds the jet being watched by Korean forces and is ordered to immediately call in an airstrike before another party can acquire it.

Sam objects as the unconsious pilots ejected too late and are within lethal range, and is shouted down by Lambertbut players can go out of their way to and risk death to save them: If you compromise this mission for those men— Fisher: You gave me my orders already.

Alright Fisher, good job. He should be safe from the blast here, designate the wreckage with your EEV. Sam, you need to designate the— Fisher: No point rescuing one and leaving the other.

In the later Advance Wars games, troops now get "Veteran" statuses etc. This was done to discourage the Infantry Spam tactics from previous games. Unfortunately, with the boosts so meager for the unit's usual unlikeliness to survive for much longer, it doesn't work very well.

Game Boy Wars 3on the other hand, has Materials in addition to the standard Gold for building units. The price gaps with Materials are much smaller in the game than the ones with money in other installments—and with the Gold price gaps being outright immense in Game Boy Wars 3this does mean infantry spam is weakened, as replacing units is punished, and just repairing them could easily deny you better units.

Good thing too, because enemy units are weakened when adjacent to multiple units. As if the EXP system which was also in Super Famicom Wars wasn't enough, eh? Add unit promotion in GBW3 and there's plenty of reason to stay alive.

The latest Advance Wars also changed how the Technique-rating was calculated. Before, you could spam units towards the end of the game to make your survival look good, but that actually lowers it in the new one. Now, the best strategy is to let many of them live. The method of calculating tries to anyway.

Unfortunately, it fails spectacularly the way the formula is handled. None of the above have anything on Arrangement in Campaign mode of Game Boy Wars 3. In Campaign, completing a map puts your surviving units in the reserves and then on a subsequent map, Arrangement will let you send out a unit, with its Experience retained, on an allowed property near your HQ, and you don't have to pay anything for it, just the property's liberty for the turn. You can even promote certain units before putting them out on the field if they are at S Rank.

Obviously, the key to succeeding in Campaign would be to plan out your units so as to deal with any possible situation, and concentrate on keeping them alive. Battalion Wars does the same thing by making everything adorable. The first time you take control of a tank and a grunt quietly goes "Take good care of her, sir" may make you go "aww".

The trouble starts when you realize that the opposing forces are just as cute, and they have accents. Nectaris gives units from xp, they earn one for an attack, one extra for attacking with no losses, and of course each xp slightly boosts all combat-related stats. Much like Myth, however, you only get what you have, instead factories are for repairing units that aren't totally destroyed.

Battle for Wesnoth turns this up to Not only can you recall units from previous scenarios in the campaign modes, but they also have quasi-unique names and randomized traits such as "Swift" and "Intelligent" which give them certain bonuses. There just has to be at least 1 guy out there who has mourned the death of a unit. Helped by the fact that units can gain experience and level up not unlike RPG characters, which comes into play especially in campaign mode where they take that experience with them from one scenario to the next.

A higher-level unit that you've worked to get to that point is naturally easier to feel invested in than just another random new recruit while on the other hand any such new recruit has at least the potential to get to that point itself in turn In all iterations Civilization starting with III including the console game Revolutionsthe "Cultural Victory" path rewards you for building an enlightened Democracy with Cathedrals and Universities to contrast your cruel and warlike Communist neighbors.

It makes you go all warm and fuzzy inside to see neighboring cities defect en masse and welcome those poor, oppressed people into your civilization. It's good to see them acknowledge how great you are In Civilization II at least; might also be present in some of the others"We Love the X Days" give celebrating cities some kind of bonus. Usually this is the resource-gathering potential of the next-best government form, but Republics and Democracies, as the top-tier govs, instead give the city in question an additional population point every turn.

This effectively turned those two government forms into a kind of Game Breaker for experienced players. Like they weren't already. Democratic-type governments in general are the "grow and make money like crazy" systems in all Civilization -type games. The direct boost to income is provided by Free Market Economics. In AC, you can build an enlightened democracy with peace and justice for all, cultivate your talent pool, adopt environmentalist economics and build Centauri Preserves.

Enjoy a string of Golden Ages and wealth and productivity coming out your ears; Planet may even thank your kindness by sending an army of mind worms to protect your new society. There's also "Interlude 6: No matter what happens now, no matter what journey of wonder humankind now embarks upon, [name] will never see it, never know the end of it.

And no matter how many centuries you continue to cheat eternity, you will never again have the company of your student and friend. And you cannot cheat eternity forever. In that prompt, you are directed to conquer one of the cities of the faction that killed your protege.

When you conquer it, it is automatically renamed "[name]'s Rest" In IVRepresentation increases Research and Happiness in large cities, and Universal Suffrage increases the amount of money produced by Towns the direct boost to income is provided by Free Trade economics.

The downside to all of these, however, is that they all reduce your ability to support troops and make war. On the other hand, starting with Civilization IIIyou support your troops and make war by direct expenditure of money from the treasury. When you're turning a large surplus already, building a large army just makes your surplus smaller. Early combat units that have accrued a ton of combat veterancy may apply for this. The unruly band of warriors you start off with may go on to fight dozens of battles, eventually going on to become some of the finest formations under your control, having fought for hundreds of years against your civilization's foes.

A land "unit" in Civilization is approximately equivalent to a division, or maybe a brigade or regiment depending on era and which iteration of the game we're talking about. Dominions 3 has both named commanders and generic ordinary units, each represented by individual sprites on the battlefield. Watching enemy heavy cavalry ride down my troops complete with individual screamsor seeing a veteran commander fall victim to assassination or worse, disease, which causes them to lose 1 HP a turn until they diemade it -very- satisfying to utterly annihilate the enemy gods responsible.

This is exacerbated by the popular supercombatant strategy, where one goes through the process of summoning a select commander, loading them up with hand picked magical items, and sending them off to war. Seeing these guys on the receiving end of a well made trap is just depressing. In EndWaryou are given a persistent battalion that you upgrade and improve, with unique callsigns, consistent voices in response to your orders including sounds of abject panic that convey the fact that they're getting ripped apart much better than the dispassionate voice of your XO saying they're getting hammeredand carried over experience While a defeated unit will be evacuated if possible, it's still possible for an enemy to kill them entirely.

It eventually hits the point where you can get paranoid about using WMDs for fear that the enemy will kill your units with a reprisal. It eventually becomes a fairly major point of Heartwarming when you hear them say they won't let you down, and worrying when they yell for evac or support, and an outright kick in the teeth when their unit card glows with the skull and crossbones that says that the unit is dead instead of evacuated.

The Jagged Alliance series always penalizes you if you let too many of your hires die. If named characters lack a proper burial say, you dumped the body in a river instead of securing the area in order to transport it out then your reputation will plummet and only the will-work-for-anyone dregs will join you.

For generic guards, if too many die it will be harder or more expensive to secure their replacements.

If you help the local villagers instead of trying to use them as meat shieldsyour reputation in the town which affects a town tax-rate stat won't plummet. The actual voice clips of characters when they refuse to work for you, or when they're already working for you and think you're an asshole, just serves to ram it home for how big of a screw-up Jerk Ass you are.

Now, in Jagged Alliance 2, hire Raven and her husband, Raider. How big of a jerk are you? The survivor will let you know all. Total War encourages the player to be a jerk since gaining money is much easier when being evil. Being a chivalrous general has benefits since you gain a morale boost for your men when fighting the enemy which means they are less likely to rout, while dread bonuses for ruling towns have at times a negative effect on the population.

Sadly, most people opt for the crueler option most of the time. All Total War games have an experience mechanic for units, which encourages some players those that don't just rely on Human Wave tactics to try to keep their own armies' casualties to a minimum. This can overlap with Video Game Cruelty Potential.

Wheel a crude cannon into place and go bowling. Or, if you're taking a castle and the last enemy units are all cavalry, get your archers on the walls of the keep and just execute the helpless horsemen with direct-fire arrow volleys. It is actually ill-advised to do so if you're settling down for a long war, something which is especially likely in the limited-nations expansions.

A high command, high morale general, with high valour high morale peasants? Those spearmen and militias are about to get chewed. You should care for your generals and Royal family in all Total War games because the more battles they win the better they become at war, the more likely they are to win if you auto-battle and of course the men are less likely to run from the battle.

Oh and at least in Medieval if you lose or kill your enemies all your generals and family then you get a non-standard game over. The trait system in general can foster this trope, as it has the effect of making your generals and agents come across like real people.

The Fallen Lords and Myth 2: Soulblighter were some of the first strategy games to have veterans systems. The more kills a unit got the faster it would attack and the more damage it would deal.

And since you don't start out with many units to begin with and are always outnumbered quite a bit, you do everything you can to make sure they stay alive. Ogre Battle has several special characters that you can draw into your ranks as you move through the game. Some of them are likable characters and you can feel like crap for getting them killed.

Even the generic characters make your heart wrench when they fall in battle. Although, this can be because you spent countless hours leveling them to reach a certain class and you hard work just died out.

Original War is built around this trope. Every human unit in the game is a unique individual with RPG-like stats, and when they die, they are Killed Off for Real. It is often better to deploy inferior remote-controlled or computer-controlled vehicles just to avoid risking your precious soldiers.

Honestly this is a lot like the use of military robots in Real Life. In Halo Warsit is common to become attached to units with stars, to the extent of not actually using them for fear of their deaths. Especially your starting scout unit.

Somewhat averted in CDV games, notably the Conquest series. Despite almost EVERY SINGLE UNIT having its own experience, morale, and even phobias! American Conquest is especially bad for this, as human wave tactics are pretty much the only way to take a fort due to the sheer number of defences. See, even though you have all these stats, non-hero units tend to take damage like the squishy pink fleshlings that they are Just created or alive since the start of the battle, a few shots from a musket will ruin any militia or trapper's day.

The damage indicator is more an indicator of how accurate their weapons are, as you may see if you watch the spot of the impact graphic closely. Bullet impacts seem to deal percents, not numerical, while high health only really helps in melee.

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Also, cannonballs can mow through troops ridiculously accurate for their time period. One of the largest reasons behind the human wave requirement is how deadly fort cannons can be. In Fire Emblem EVERY character you control is named and has their own head-shot. Add to the mix a bit of Killed Off for Real minus restarting the gamespecific endings for every character, and lots of character interaction, you wind up with players wanting to restart every level multiple times so that no one ever dies.

Shadow Dragon introduced a system whereupon the game will provide your army with generic units if your numbers get too low, and secret chapters only accessible if you have below certain numbers of units, finally providing players with the perfect opportunity to take the pain of resetting in earlier games out on their army The amount of self-inflicted butchery needed to hit the secret chapters is something that won't occur naturally to most players.

This is especially true for those who played the earlier games, and thus have been taught by experience that losing a unit is a bad, bad thing. In fact, most guides and FAQs for the game strongly urge you to do a separate play-through to see the secret chapters.

Games of the series that have a relationship system inspire this in additional ways; you will want your characters to live so that you can see through their own little story arcs. Fire Emblem Awakening takes this to a whole new level with the ability to marry off your party members and even recruit their children, sent to the past through the time stream. We need to emphasize this point: They have multiple friendship and romance options, they all have their little quirks, they're all quite likeable, and you'll have more than your fair share of laughs and smiles at their antics.

You can get married, and your spouse gets their own special confession scenecomplete with special artwork and a voiced line to seal the deal. This leads you to being able to recruit your very own child from the futurewho absolutely, unabashedly adores you to death.

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Bonus points if you married a character who has a child of their ownwhich means you get Morgan a loving older sibling. More bonus points if you proceed to marry these new units between members of their little group, which results in entire families joining together into one large Badass Family. Even MORE bonus points once you take into account just how much said units have had to go through in order to get to this pointand then you only feel the need to protect them even more.

What's more, if they dieentire families will end up hearbroken. And since you're the Tactician, it means that if their families end up broken, it's all your fault. If ever a game designer wanted to make the player truly love and care for their units, and make them feel like complete assholes if they failed to keep them alive, this game is an excellent example of when they succeed espectacularly. Knights in the Nightmare supplies you with loyal knights plus three additional recruits whose tragic deaths you're forced to watch.

They're your only available means of fighting demons, but if you don't pay careful attention to their vitality, they will die again, permanently — and there is no afterlife for extinguished souls. And because it just needs to be said — you will grow to care for Maria and Meria, who are both built up as incredibly lovable, sympathetic characters. Their inevitably miserable fates lead some players to deliberately miss finding Ancardia in Maria's route so as to let her live her life as herself and save her from becoming a Fallen Hero later on in Dept.

Heaven continuity, even if you yourself won't be there to take care of her for much longer. Probably because this is what Meria wants most, there's no way to get it for her.

In Raiden Fightersone of the stages has a tank boss firing at houses before proceeding to attack you. If you use your Attack Drones or bombs to block its shots, you'll get a "DEFENDED THE HOUSE! Raiden Fighters 2 has a similar bonus involving defending friendly tanks from a medium-sized enemy tank. Men of War is likely the best WWII RTS for caring potential. All soldiers have their own names and inventories. The ability to loot gear off the dead means that a bit of effort makes soldiers much more effective.

The ability to loot hats off the dead means personal touches. The AI is helpful beyond contemporary standards, e. A lack of hand-holding means room for crazy plans. The option to switch to FPS controls for individual soldiers means opportunities for death-defying heroism. A fairly interactive environment means, for example, removing weapons from disabled tanks and adding them to the defensive lines, or some fool driving through a battlefield on a hijacked tractor, hauling machine guns and ammo.

Playing the game means sending these people to die by the hundreds. Ladies and gentlemen, video games as a learning tool. Your army is comprised entirely of recruits which are rather unique from one another, all of which are trained up by you to be powerful and fearless soldiers. It is not uncommon for even the largest player armies to have a troop that is the "odd one out", either by being a neutral faction troop that you rescued from another lord's captivity or the last survivor of a recruitment run you made while in another faction's borders.

It is not uncommon for that specific soldier to survive months worth of fighting under your command only to be unceremoniously listed on the casualty report after a skirmish. Kingdoms gives units bronze, silver, and gold ranks as they rack up kills. And, after awhile, you grow attached to them, to the point where one may send out their whole army of flying dragons of doom to incinerate the enemy if they dare to kill your 'pet' In X-COMit is extremely hard not to get attached to a few of your veteran soldiers.

Sadly, since Anyone Can Dieyour favorites will almost inevitably be killed off unless you keep them stationed on the dropship or your base by a blaster bomb into the dropship or an attack on your base. You'll also become attached to your veterans because the rookies are so useless that soldiers who can shoot straight are worth their weight in Elerium. In Sacrifice there are certain missions that reward you for doing good deeds.

In one mission where your sent to slay a powerful dragon that's under the control of another wizard; if you spare her and defeat the wizard, the dragon goes with you throughout the game, meaning you get a high tier unit in the earliest part of the game. In Monkey Go Happy, you're tasked with making a cute, crying monkey happy on each level.

It's hard not to feel for the little guy, sitting there crying and trembling. The sequels take it further, adding a second, smaller monkey in the second game, and a baby monkey in the third. Welcome Grandpa in number 4! The computer game Star Trek: Birth Of The Federation think Civilization in the style of Star Trek can occasionally invoke this trope.

When the Borg assimilate a race you know and love from the series or, you know, Earthor they get subjugated by the Cardassians or there's a negative planetary shift, your heart aches a little. Of course, this game has an equal, if not greater, amount of Video Game Cruelty Potential.

The Game of Thrones mod for CK II allows you to keep the Starks together during the War of the Five Kings. It's difficult, but most players will want to give it a go.

Because of the way scoring works in the standard multiplayer modes, Wargame: European Escalation and its sequel Wargame: AirLand Battle encourage you to preserve the lives of your soldiers in a somewhat underhanded way: The player gets points for killing the enemy's units, but the enemy gets points for killing the player's, units, too. Troops also function better with higher morale, encouraging you to keep them from getting too beat up.

When you do find yourself having to sacrifice a unit for the sake of victory, it eats at your heart a little every time. Not to mention that, in Campaign mode, when you lose a unit, they're gone. That means that losing certain units early in-game will cost you an advantage if not victory at some point in the future. In Planet Blupiyou can keep the Blupis energized by feeding them tomatoes and cure the sick ones by giving them medicine.

Returning lost Blupis to their home also counts. You'll come to care for your various Mechwarriors in the Mech Commander games. Each one is uniquely portrayed by a real actor and each has their own personality. Spend enough time with them and you'll grow to appreciate their individual quirks, such as Baron's lovable smugness, Siren's eternal cheerfulness, or Twitch's jittery neuroses.

Many players also do their best to hold on to their early pilots, since even rookies can eventually grow into capable warriors, and it's hard not to get attached to someone who's been with you since your first mission together. Rebuild Survivors all have randomly generated names and appearances and individual stats that grow over time. Naturally, losing one is a big blow to your efficiency and some deaths are unavoidable if you want certain endings. Several survivors escaped from the Last Judgement, a fundamentalist gang of sex slavers.

One of the multiple endings involves wrecking their base both with your soldiers and by letting the zombies overrun them and seeing their leader tied to a pole and used as archery practice. Gustave is a trader who visits once a week to trade valuable items for food or give you food if you're starvinggamble, or advertise his Love Caravan's services.

At one point he'll offer a job in said caravan to one of your female survivors she isn't happy about it, but if it's what everyone wants Agreeing will get you a rocket launcher and a lingering sensation that the zombies are better people than you.

While sometimes it happens automatically as a consequence of the plot, other times it requires conscious effort, usually in the form of protecting the character in question in battle or by having your team talk them through their problems. TVTROPES About TVTropes The Goals of TVTropes The Troping Code TVTropes Customs Tropes of Legend.

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